What is PS Remote Play? PS Remote Play lets you stream and play your PS4 and PS5 games, switch between games, view your console home screen and browse the console’s menus on any compatible device that’s connected to your broadband network.
You need to enable JavaScript to run this app. Nintendo Switch Online membership (sold separately) and Nintendo Account required. Persistent Internet, compatible smartphone and Nintendo Account age 13+ required to. With local wireless, you can link up to eight Nintendo Switch and Nintendo Switch Lite systems together for multiplayer fun. You can also hop online to play with family and friends who are far. Chiaki is a Free and Open Source Software Client for PlayStation 4 and PlayStation 5 Remote Play for Linux, FreeBSD, OpenBSD, Android, macOS, Windows, Nintendo Switch and potentially even more platforms. #Project Status. As all relevant features are implemented, this project is considered to be finished and in maintenance mode only.
#Chiaki
Disclaimer: This project is not endorsed or certified by Sony Interactive Entertainment LLC.
Chiaki is a Free and Open Source Software Client for PlayStation 4 and PlayStation 5 Remote Playfor Linux, FreeBSD, OpenBSD, Android, macOS, Windows, Nintendo Switch and potentially even more platforms.
#Project Status
As all relevant features are implemented, this project is considered to be finished and in maintenance mode only.No major updates are planned and contributions are only accepted in special cases.
#Installing
You can either download a pre-built release or build Chiaki from source.
#Downloading a Release
Builds are provided for Linux, Android, macOS, Nintendo Switch and Windows.
You can download them here.
- Linux: The provided file is an AppImage. Simply make it executable (
chmod +x <file>.AppImage
) and run it. - Android: Install from Google Play, F-Droid or download the APK from Sourcehut.
- macOS: Drag the application from the
.dmg
into your Applications folder. - Windows: Extract the
.zip
file and executechiaki.exe
. - Switch: Download the
.nro
file and copy it into theswitch/
directory on your SD card.
#Building from Source
Dependencies are CMake, Qt 5 with QtMultimedia, QtOpenGL and QtSvg, FFMPEG (libavcodec with H264 is enough), libopus, OpenSSL 1.1, SDL 2,protoc and the protobuf Python library (only used during compilation for Nanopb). Then, Chiaki builds just like any other CMake project:
Jackbox Remote Play Switch
For more detailed platform-specific instructions, see doc/platform-build.md or switch/ for Nintendo Switch.
#Usage
![Remote Play Switch Remote Play Switch](https://images.frandroid.com/wp-content/uploads/2020/02/nintendo-switch-ps4-remote-play-2-1200x675.jpg)
If your Console is on your local network, is turned on or in standby mode and does not have Discovery explicitly disabled, Chiaki should find it.Otherwise, you can add it manually.To do so, click the '+' icon in the top right, and enter your Console's IP address.
You will then need to register your Console with Chiaki. You will need two more pieces of information to do this.
#Obtaining your PSN AccountID
Starting with PS4 7.0, it is necessary to use a so-called 'AccountID' as opposed to the 'Online-ID' for registration (streaming itself did not change).This ID seems to be a unique identifier for a PSN Account and it can be obtained from the PSN after logging in using OAuth.A Python 3 script which does this is provided in scripts/psn-account-id.py.Simply run it in a terminal and follow the instructions. Once you know your ID, write it down. You will likely never have to do this process again.
#Obtaining a Registration PIN
To register a Console with a PIN, it must be put into registration mode. To do this on a PS4, simply go to:Settings -> Remote Play -> Add Device, or on a PS5: Settings -> System -> Remote Play -> Link Device.
You can now double-click your Console in Chiaki's main window to start Remote Play.
![Play Play](https://verst.com.my/wp-content/uploads/2020/02/Ps4-remote-810x394.jpg)
#Acknowledgements
This project has only been made possible because of the following Open Source projects:Rizin,Cutter,Frida andx64dbg.
Also thanks to delroth for analyzing the registration and wakeup protocol,grill2010 for analyzing the PSN's OAuth Login,as well as a huge thank you to FioraAeterna for giving me someextremely helpful information about FEC and error correction.
#About
Created by Florian Märkl
Remote Play Nintendo Switch
This program is free software: you can redistribute it and/or modifyit under the terms of the GNU Affero General Public License version 3as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU Affero General Public License for more details.
Remotely Play Switch
You should have received a copy of the GNU Affero General Public Licensealong with this program. If not, see https://www.gnu.org/licenses/.
Steam Remote Play Switch
Additional permission under GNU AGPL version 3 section 7
If you modify this program, or any covered work, by linking orcombining it with the OpenSSL project's OpenSSL library (or amodified version of that library), containing parts covered by theterms of the OpenSSL or SSLeay licenses, the Free Software Foundationgrants you additional permission to convey the resulting work.Corresponding Source for a non-source form of such a combinationshall include the source code for the parts of OpenSSL used as wellas that of the covered work.
![](https://cdn-ak.f.st-hatena.com/images/fotolife/r/ruriatunifoefec/20200910/20200910011343.png)